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[Video Player] Muting Game View does not mute video audio
Reproduction Steps:1. Open project2. Mute Game View3. Play scene4. Notice that sounds are not muted Reproduced on version: Unity 5.6... Read more
[iOS] UnityWebRequest stores session token in cookie header
When logging out of a web session while offline, logging back in results in failure to get a new session token - the old token (whic... Read more
[Hierarchy]Context(right-click) menu commands in the hierarchy window ha...
This results in being unable to write editor commands corresponding to activating those actions through context menu Steps to reprod... Read more
Opening menus with Alt+button (e.g W for window) during play mode locks ...
Steps to reproduce:1. Download and open the attached project2. Open scene "ThirdPerson"3. Press play4. Press Alt+W Expected result: ... Read more
Memory leak in video player component
To reproduce:1. Open attached project2. Play the cinema scene Notice that the editor's memory usage starts increasing until it crash... Read more
[WebGL] Microsoft Edge browser crashes using redirectToUrl(string)
Steps to reproduce:1. Open user's attached project2. Build for WebGL3. Open build in MS Edge4. Press R to activate 'redirectToUrl' f... Read more
[Animation]: Using Resourses.UnloadUnusedAssets with Animators and re-en...
To reproduce:1) Open attached project2) Open 'mydemo' scene3) Play it It crashes Reproduced in 5.4.0f1, 5.4.1p3, 5.5.0f3Can't be tes... Read more
UnwrapCL.exe crashes when checking Generate Lightmap UVs checkbox and cl...
1. Open new project2. Import the object user has attached ("case_849882-199_VR_EXPORT_00_EG.obj ")3. Check Generate Lightmap UVs in ... Read more
Unity crashes in LibraryRepresentation::Transfer<SafeBinaryRead> when op...
To reproduce:1. Open attached project Actual results:Unity immediately crashes Expected results:Unity either opens the project, or d... Read more
IL2CPP code generation with '--enable-primitive-value-type-generic-shari...
The following method crashes because it's code is not generated properly // System.Int32 System.Collections.Generic.GenericComparer`... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used