Search Issue Tracker
Won't Fix
Votes
0
Found in
5.2.3f1
Issue ID
784599
Regression
No
EditorGUILayout.Slider() interferes with 3D handles in Scene Window
Steps to reproduce this issue:
1. Open attached project's "784599.zip" scene "test".
2. Select "Cube" in hierarchy.
3. Try to move the cube with a handles in the scene view.
4. Handles do not work
Reproduced with 5.4.0b13, 5.3.4p3, 5.1.0f3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Crash on "libsystem_kernel.dylib`__pthread_kill" when playing multiple videos
- Raw Image that uses a Material with a custom Shader is invisible in Canvas when "Screen Space - Overlay" is set and the Player is in "Windowed" mode
- UI performance degradation when a graph asset has hidden VisualElements
- The CaptureScreenshot method scales UI incorrectly when using an orthographic camera and both superSize and canvas planeDistance are above 1
- URP Render Graph's ColorGradingLUT pass causes GC.Alloc every frame when a custom lookup texture is provided
tnikolopoulos
Jun 20, 2017 18:21
it makes GUI sliders unusable unless i am missing something.
tnikolopoulos
Jun 20, 2017 18:20
is there a workaround for this ?