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[OSX][IntelHD] Firefox performance greatly reduced with WebGL 2.0
-e: when running WebGL 2.0 content on OSX with and IntelHD gfx firefox is really slow -repro:--create new project--import standard a... Read more
[regression] CapsuleCollider falls through MeshCollider
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Play the scene- Note that the collider dips down slightly befor... Read more
Game window gets stretched and not zoomed, when zooming with scroll whee...
To reproduce: 1. Create a new project.2. Create 3d Cube, just to better see what happens.3. Go to the "Game window", but do not pres... Read more
[IL2CPP Memory Profiler] Square matrix memory is not accounted for
How to reproduce:1. Open user's attached project2. Build for android using IL2CPP backend3. Attach device to profiler4. Take Memory ... Read more
[VR Image Effects] Twirl effect is misaligned between eyes
The twirl (and vortex) image effects are misaligned between the eyes. This causes some double vision when this effect is turned on. ... Read more
[OpenVR] app built and run with d3d12 crashes on start
standalone players that use OpenVR and D3D12 settings crash when launched. Here's a call stack I grabbed: > d3d12Test_debug.exe!O... Read more
Content Size Fitter component on text fields is malfunctional
Reproduction steps:Example 1:1. Open the attached project2. Open the "bug report scene"3. Select the "text" gameobject in the hierar... Read more
Scroll bar disappears in the editor but appears in playmode
Reproduction steps:1. Open the attached project2. Open the scene3. Enter playmode, notice how the scroll bar on the right disappears... Read more
Turning on 'Preferred Size' in Content Size Fitter prevents the text fro...
If 'Preferred Size' (on Horizontal Fit) is set in Content size fitter and no text is entered to a text field before pressing play, t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used