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[UNETServerDll] Send callback is not invoked after NetLibraryManager.Sen...
Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientG... Read more
[iOS][MT] Crash when trying to render with multiple iOS devices to the s...
To Reproduce: 1. Open and run the attached project with Metal. 2. Connect one device to an Apple TV (other AirPlay Server) and clic... Read more
[UNETServerDll] Attempt to connect to server while client is intensively...
Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientGU... Read more
[UNETServerDll] CRCMismatch error appears only after second connect
Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientGU... Read more
[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...
Steps to reproduce: 1. Open attached project 2. Open scene "SkinnedMeshInstanceTests" and run it 3. Notice that there are no shadow... Read more
Perforce support won't connect to Helix Cloud due to outdated P4 API code
Reproduction steps: 1) Try setting up perforce from Unity --- When connecting you will get an error "This version of your client is ... Read more
Multiple Grass Textures lead to bleeding across atlas charts.
Steps to reproduce: 1. Download and open attached project "delete my.zip" 2. Open scene "1" 3. Notice artifacts floating above grass... Read more
When a prefab is instantiated and HideFlags.DontSave is applied, an erro...
To reproduce: - open the project - hit play - notice the object is spawned - hit play again to stop, see error log: Can't destroy Tr... Read more
Timeout of WebRequest causes undisposable thread pool to freeze Unity Ed...
Reproduction steps(GIF attached): 1. Open and play attached Unity project. 2. Click on the "WebRequest" button. [Windows] 3. "Thread... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled