Search Issue Tracker
By Design
Votes
1
Found in
5.4.0b14
Issue ID
788111
Regression
No
[CommandBuffer] No shadows are cast via DrawProcedural unless there is a shadow caster in the scene
Steps to reproduce:
1. Open attached project
2. Open scene "SkinnedMeshInstanceTests" and run it
3. Notice that there are no shadows cast on the ground plane
4. While still in play mode, select "Plane" gameobject located in hierarchy
5. Set "Cast Shadows" to on and notice that shadows are cast on the plane
Not reproducible: 5.2.4f1, 5.3.0a4
Reproduced with: 5.3.0a5, 5.3.4p3, 5.4.0b14
Regression introduced in: 5.3.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment