Search Issue Tracker
By Design
Votes
1
Found in
5.4.0b14
Issue ID
788111
Regression
No
[CommandBuffer] No shadows are cast via DrawProcedural unless there is a shadow caster in the scene
Steps to reproduce:
1. Open attached project
2. Open scene "SkinnedMeshInstanceTests" and run it
3. Notice that there are no shadows cast on the ground plane
4. While still in play mode, select "Plane" gameobject located in hierarchy
5. Set "Cast Shadows" to on and notice that shadows are cast on the plane
Not reproducible: 5.2.4f1, 5.3.0a4
Reproduced with: 5.3.0a5, 5.3.4p3, 5.4.0b14
Regression introduced in: 5.3.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment