Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.2p3
Issue ID
771710
Regression
No
Timeout of WebRequest causes undisposable thread pool to freeze Unity Editor on exit
Reproduction steps(GIF attached):
1. Open and play attached Unity project.
2. Click on the "WebRequest" button.
[Windows]
3. "ThreadPool" goes up to a certain number(4, 29 or 49) and then stops. Wait until it stops.
4. Stop the scene and try to exit Unity editor.
5. Editor freezes.
[OSX]
3. Wait until "ThreadPool" goes up to 100 or more.
4. Stop the scene and try to exit Unity editor.
5. Editor freezes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment