Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b14
Issue ID
787882
Regression
No
[UNETServerDll] CRCMismatch error appears only after second connect
Steps:
1. Open attached solution
2. Build
3. Run "Server.exe"
==>
"Server started: 9999" message appears in console
4. Run "ClientGUI.exe"
5. Click "Connect"
==>
"Connected to 127.0.0.1:9999"
6. Click "Send"
7. Click "Connect"
==>
Error code: CRCMismatch
Error code: CRCMismatch
Server and Client have different ConnectionConfig.FragmentSize
Expexted: CRCMismatch error should appear immediately after first connection and no data can be send to server at all
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment