Search Issue Tracker

Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.3.4p1

Issue ID

786754

Regression

No

Multiple Grass Textures lead to bleeding across atlas charts.

Terrain

-

Steps to reproduce:
1. Download and open attached project "delete my.zip"
2. Open scene "1"
3. Notice artifacts floating above grass quads on terrain

Actual result: Artifacts above grass quads (see: http://screencast.com/t/izVM0wmFbZCS)

Expected result: No floating bits above grass

Note: For clearer view - paint bigger field with detail brush on terrain. Removing (enough) grass detail objects from terrain inspector, removes the artifacts

Tested and reproduced on:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.4p2, 5.4.0b13

  1. Resolution Note (2019.1.X):

    We are working on new grass and decoration systems. We will address this issue in the new system.

Comments (1)

  1. shubhamswaraj2021

    Aug 19, 2020 05:29

    good one <a href="https://www.lyricsauto.com">lyricsauto</a>

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.