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Some letters are rendered differently when text is 1 or 2 pixels offset ...
How to reproduce: 1. Open that attached project 2. Open Test scene 3. Make sure that the Game View is using TextGlitch (669x509) as ... Read more
Crash if using MenuItem with generic class
Please note that use of generic classes/methods for MenuItem is not supported and therefore shouldn't be used. Steps tor reproduce:... Read more
Button stays highlighted if interactible is disabled and then enabled on...
1. Open attached project 2. Build to iOS 3. Touch any of the squares 4. Squares will be set to interactible false and then true 5. S... Read more
Undoing parent change in playmode results in crash
Steps: 1. Play scene. 2. Undo (Cmd + X) few times. Read more
Playing scene with particles crashes at ParticleSystemParticles::element...
Steps to reproduce: 1. Open attached project "786316.zip" 2. Open scene "bake_scene_01" 3. Run it Unity crashes at ParticleSystemPa... Read more
RectTransform changes its position if unparenting from scaled parent
Steps to reproduce: 1. Open attached project 2. Open scene "BugTest" 3. Run scene 4. In console, notice two outputs. First is the R... Read more
Screen Space - Overlay Canvas can be moved on Z axis in scene view
Steps to reproduce: 1. Download and open the attached project 2. Open Scene "Main" 3. Try to move Canvas in scene view with Z axis a... Read more
GUI captions flickering when button is getting 'pressed' with raycast
To reproduce: 1) Open attached in edit project and scene_vr.unity scene 2) Play scene 3) Select 'Cube' object and drag it down in sc... Read more
[TextureSheetAnimation] Start Frame range is one frame longer than avail...
The start frame range is one frame longer than the number of frames (image attached). Repro steps: 1. Open Test scene from attached... Read more
[Collision] The default World Collision Radius value of 1 changes behavi...
Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled