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Package Manager error message popup is too small to fit the message
How to reproduce:1. Open user-submitted project (Florp.zip)2. Open Package Manager3. Try updating Render-pipelines.lightweight packa... Read more
Nested prefab overides do not update changes in prefab name
If you change the name of the prefab in the hierarcy the overide settings do not update the prefab name. Steps to reproduce- Open pr... Read more
Nested prefabs validation. "Apply All" / "Revert All" still function whe...
Overide buttons "Revert all" and "Apply All" are avalible and clickable when nothing has changed or can be reverted. From a validati... Read more
Prefabs in the scene get renamed when renaming their root prefab after r...
If you have multiple instances of a prefab in a scene, delete the root prefab from your assets folder, then re-link the objects in t... Read more
Model'sl Prefab gets distorted when Scale Factor is changed
Model's Prefab shape gets distorted when model Scale Factor value is changed, however it works for its Prefab Variant. Steps to Repr... Read more
Sprite Mask does not scale with the Tile Size when using Tiled Draw Mode...
How to reproduce:1. Open the user-submitted Project2. Click on the "tile" Object in the Hierarchy3. In the Inspector WIndow -> Sp... Read more
Memory Leaks when using CharacterController.height to set heights of the...
How to reproduce:1. Open user-submitted project (PhysX Bug.zip)2. Press Play Expected result: Memory usage remains somewhat stableAc... Read more
[MacOS] Editor hangs on opening script in VisualStudio
To reproduce:1. Start project on Mac.2. Create script in project.3. Doubleclick on script in Project folder.4. Wait till VS will sta... Read more
Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...
Steps to reproduce:1. Open user attached project2. Play the scene- Unity crashes at this point Expected result: unity should not cra... Read more
[TextMeshPro] Text alignment is always TopLeft when it is set for non-ac...
How to reproduce:1. Open the "SampleScene" scene in the attached project2. Enter the Play mode3. Observe the Game window Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components