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Assertion failure when discarding changes after nesting a Prefab in Pref...
If you are editing a Prefab in Prefab Mode, add another Prefab to the hierarchy and then back out and discard changes, an assertion ... Read more
Editing Bezier curves causes scene view to fail
If "Edit Bezier Curves" is enabled on the beszier game object, the view port fails to render. Errors appear in the console. Steps to... Read more
[IL2CPP] [.NET 4.6] NullReferenceException is not caught in an exception...
To reproduce:1. Open 'SmallProject'2. Build and run Standalone with Mono scripting backend selected3. Notice that no errors are thro... Read more
[Improved Prefab] Null reference exception error occurs on Opening prefa...
On opening, prefab editor for a newly created terrain base or variant prefab throws a null reference expectation Steps to Repro:1. O... Read more
Animations played via Simple Animation have frame and time delays when c...
How to reproduce:1. Open the attached "TestFor1049025.zip" project2. Play the Scene3. Press the Step button to move through the fram... Read more
Values on a duplicated ScriptableObject aren't transferred from the prev...
Repro steps:1. Open user attached project2. Click on "New Scriptable Object Example" in the Project Window3. Click "Add" a few times... Read more
[MacOS] Crash due to "No valid pixelFormats set" assertion
Reproduction steps:1. Open the attached project;2. Build the project for macOS;3. Launch the built project. Actual results: the buil... Read more
[iOS] [XR] Device with iOS 8 and iOS 9 hangs when using XRSettings.LoadD...
To reproduce:1. Open 'Archive' project2. Build and run on a device with iOS 8 or 93. Press 'MagicWindow Bug' button Expected vs Actu... Read more
[IMGUIContainer] Unity crashes on IMGUI::GUIWindow::OnGUI when trying to...
How to reproduce:1. Open the attached Project2. Go to "Tools" -> "Windows Test" Expected result: The Editor Window opens up succe... Read more
Editor crashes with Object::GetInstanceID when Tree mesh and branch mate...
How to reproduce:1. Download and open attached project "Gods Of Chaos"2. Select "Tree" object in Hierarchy window3. In Inspector sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components