Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b14
Issue ID
787875
Regression
No
[UNETServerDll] Attempt to connect to server while client is intensively sending data causes server to fail
Steps:
1. Open attached solution
2. Build
3. Run "Server.exe"
==>
"Server started: 9999" message appears in console
4. Run "ClientGUI.exe"
5. Click "Connect"
==>
"Connected to 127.0.0.1:9999"
6. Click "RepeatedSend"
7. Click "connect" againg (can be repeated several times)
==>
Server is failed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Add comment