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Reverse scrolling horizontal scrollbar by mouse/trackpad without Mac
Steps to reproduce: 1. Open the attached project (FlipHScrollDemo.zip) 2. Switch platform to WebGL 3. Build for WebGL 4. Open the bu... Read more
Animation resizing causes values to get unreadable "NaN"
Reproduction Steps: 1. Open Project 2. Open Animation window 3. Select "Text" game object in the Hierarchy 4. Select "Start" animati... Read more
Restoring deleted prefab child with ‘Rect Transform’ in Hierarchy causes...
Reproduction steps: 1. Open the attached project "case_855235_small"; 2. Open the scene "test"; 3. Open the prefabs in Hierarchy win... Read more
[MultiSelect] Some objects cannot be multi-edited even though the compon...
To reproduce: 1) Open attached project and the first scene in it 2) Select each button in hierarchy one by one - notice each has an ... Read more
[Gradle] Gradle build fails because of wrong keystore path in the genera...
There is wrong keystore path in generated build.gradle using gradle build system on Windows, when the keystore path is manually edi... Read more
Crashing during DrawControllerGizmo process, when changing a gameobject'...
Reproduction steps: 1. Open the attached project 2. Select the "cube" game object in the hierarchy 3. Constantly shift the Z axis sc... Read more
[AW] Adding key to Rect Transform generates an error
Adding key to a Rect Transform property in the Animation Window generates a NullReferenceException error. repo: -create a UI>Image ... Read more
WebGL artifacts on Unistorm demo scene
WebGL artifacts on Unistorm demo scene 1. What happened While playing one of demo scenes from UniStorm A$ package in WebGL, terrain... Read more
Playing and exiting play mode triggers a light re-bake
This is by design because when auto mode is used for building the lighting, editor fetches the data after quitting play mode. Theref... Read more
[Metal][Sculpting] Artifacts on terrain surface while modifying its heig...
Steps to repro: 1. Open attached project and 'test' scene on OSX; 2. Select Terrain gameobject in the Hierarchy; 3. Select 'Raise/L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines