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[OSX][OpenGL2][x64] Player crashes on "objc_release"
Reproduction steps: 1. Open attached project with the Mac editor. 2. Make sure the graphics API is set to OpenGL2. 3. Build and run... Read more
When the parent object uses a Mask, the child canvas disappears complete...
How to reproduce: 1. Open the attached project 2. Open "Masked Inner Canvas" scene 3. Expand Canvas>Mask Panel and select Inner Canv... Read more
[Mobile] Reflection Probes on mobile devices are reflecting distorted
To reproduce: 1) Open attached project and TEST.unity 2) Play in editor, notice the straight reflection of the red columns 3) Build ... Read more
[MSE] Entering/exiting playmode makes Active Scene a Scene, which is on ...
Reproduction steps: 1) Open user's attached project 2) Import 2 scenes into hierarchy (SceneA and SceneB) 3) Make SceneB appear unde... Read more
ScriptableObject data types in asset bundle variants lose references in ...
How to reproduce: 1. Open attached project 2. Open scene Loader.unity - Scene contains a gameobject which loads a specific asset b... Read more
[GearVR] Crashes 5.4.0b14
GearVR projects crash on B14 when deployed to phone. 2. How we can reproduce it using the example you attached 1) Download or creat... Read more
[Delegates] null Delegate.Target == null returns false
Steps to reproduce: 1. open users attached project 2. make new gameObject 3. attach "delegateTargetTest" script 4. play scene - Che... Read more
.csproj file is missing 'Analyzer' packages after Assets are loaded
Steps to reproduce: 1. Unzip the attached project "TestCreate" 2. Locate the TestCreate.CSharp.csproj file in the project folder and... Read more
Dropdowns get cut off or don't open at all when used inside a RectMask2D
How to reproduce: 1. open the attached project 2. Open and run main scene 3. Check the Dropdown on the left that's being used inside... Read more
Crashes Editor or standalone while DX11 unloads Resouces when AMD's Rapt...
Steps to reproduce Editor crash: 1. Download and open project 2. Open Player settings 3. Change graphics API from DirectX11 to Direc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited