Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.4.0b14
Issue ID
786972
Regression
No
Crashes Editor or standalone while DX11 unloads Resouces when AMD's Raptr software is running
Steps to reproduce Editor crash:
1. Download and open project
2. Open Player settings
3. Change graphics API from DirectX11 to DirectX9
4. Crash window opens. See the attached log "Editor.log".
Steps to reproduce Standalone crash:
1. Open same project
2. Build for Windows and run it
3. Notice game crashes after a few seconds. See the attached log "output_log.txt".
Notes:
Changing graphics API from DX9 to DX11 doesn't crash.
Workaround:
Exit Raptr (AMD Gaming Evolved App) before launching Unity Editor or standalone build.
Reproduced with Unity: 5.2.4f1, 5.3.0f1, 5.3.4p2, 5.4.0b14 versions.
Reproduced with Raptr (AMD Gaming Evolved App) 2.11.000 version.
Not reproduced Standalone build crash with 5.2.4f1, because multi-display feature appeared in 5.3 version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “NullReferenceException: Object reference not set to an instance of an object“ is present when the UI Toolkit Debugger window is docked and inactive on Editor launch
- RenderTexture pixels are gray when created without drawing on macOS
- Slider disappears when the Baked Lightmap Viewer window is at its minimum size
- Crash on 'TransformParticleMesh' when setting Particles in PlayMode
- UI Toolkit Window popups are cropped when using an UHD monitor coupled with a lower resolution monitor
Add comment