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Particles are rendered with artifacts
How to reproduce:1. Open the attached project2. Open Scene and play it3. After playing for few seconds, notice that particles backro... Read more
[ModelImporter] Keep Quads option isn't exposed in script
Steps to reproduce: 1. Create new project and new script2. Try to find UnityEditor.ModelImporter.keepQuads or anything similar. Ther... Read more
[Mixed] Lightmap becomes brighter when non-static object leaves camera view
Steps to reproduce: 1. Open attached project "817278repro.zip"2. Open scene "repro"3. Bake lightmap4. Rotate scene view camera so th... Read more
No way to use JavaScript/UnityScript State Machine Behaviours
Steps to reproduce: 1. Create an Animator Controller component for an object2. In the Animator window, create a state for the contro... Read more
Crash when changing to layout which scripted window was deleted
Steps to reproduce(or just watch user's attached gif ):1. Open my project "OpenMe".2. Expand "Window" tab and select "SomeWindow".--... Read more
[HLAPI] NetworkTransformChild interpolation does not work
Steps to reproduce:1. Open attached project2. Launch two instances of game3. One as Host one as Client Actual: NetworkTransformChild... Read more
[HLAPI] NetworkTransformChild and NetworkTransform inconsistency in inte...
Steps to reproduce:1. Open attached project2. Connect two instances (Host and Client)- NetworkTransform and NetworkTransformChild in... Read more
Editor crashes when exiting play mode and the scene is being cleaned up
Steps to reproduce:1. Open "Case_817497 Matcher Testbed" case2. Open "Test" scene3. Enter and exit play mode in editor4. Repeat step... Read more
Crash playing instanced rendering plugin
Steps to reproduce:1. Open attached project "case_817502-UnityProject.zip".2. Open "scene" scene.3. Press "Play"4. Unity crashes. Co... Read more
[UWP][IL2CPP]No automatic Fullscreen entering on il2cpp backend for UWP
To reproduce:1. Build and run empty project with the il2cpp backend2. Notice the navigation bar is not hidden by default on devices ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used