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Normalized time in AnimatorStateInfo is late to update it's value after ...
Steps to reproduce:1. Open users attached project.2. Observe "TestScript" script.3. Open "Animator" window.4. Enter play mode.5. Obs... Read more
[Standalone] Force Single Instance ignored when launching from a batch
1. Open "case_817995-MultipleInstances/Build" folder.2. Try to run "MultipleInstances.exe" twice.This proves that "Prevent Multiple ... Read more
The Editor crashes when changing from a MonoScript that has OnDrawGizmos...
Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "Test".3. In the "Hierarchy" window select ga... Read more
[UNET] Enabling pooled objects freezes game when authority was changed f...
Steps to reproduce:1. Start two instances, editor - "Server-Only", build - "Client".2. Connect the client to the server.3. Click "St... Read more
[MS Bug][WP 8.1 / 10] Application crashes on Lumia 1320 when x8 or x4 An...
Reproduction steps:1. Build the attached project to UWP or Phone SDK 8.12. Deploy to Lumia 13203. Switch "Anti aliasing multisamplin... Read more
[Android] Crash on empty project before Unity's Splash screen on SonyEri...
Steps to reproduce: 1) Download attached project 'ShaderTest.zip'/create new one.2) Build and run project on a device.3) Observe crash. Read more
Material icons lost lightning after Reimport all
After "Reimport All" materials, prefabs models lost lightning in icons.If project was reopened or "Reimport" option is used, lightni... Read more
[OpenVR | CV1] 5.4.0f2: UnityEngine.VR.VRDevice.isPresent is inconsisten...
OpenVR 5.4.0f2: UnityEngine.VR.VRDevice.isPresent is inconsistent with OpenVR + Rift CV1 2. How we can reproduce it using the exampl... Read more
2D Rect Mask Skews Children Instead of Rotating With Them
Steps to reproduce:1. Open attached project2. Open "Repro" scene3. Select "Canvas/Mask" in the hierarchy4. Try to rotate "Masks" Z a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used