Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b6
2018.2.0b5
Issue ID
1038998
Regression
Yes
"SerializedObject" error occurs on removing additive scene when lighting window is in focus
Steps to Repro:
1. Open an attached project or create a new project and open a sample scene
2. Open the Lighting Settings window by going to Window > Rendering > Lighting Settings
3. In the Project View, create a new scene by right-click > Create > Scene
4. Drag and drop the newly created scene into the Hierarchy view
5. Right-click on that scene in the Hierarchy view and select Set Active Scene
6. Right-click on that same scene in the Hierarchy view and select Remove Scene while the Lighting Window is open/docked
7. Observe the error in the console
Actual Result:
Observe error in the console
Note:
Make sure lighting window is currently active
Occurring with:
2018.3.0a2, 2018.2.0b9, 2018.2.0b1, 2018.1.2f1, 2018.1.0b13, 2018.1.0b6
Working with:
2018.1.0b5, 2018.1.0b1, 2017.4.3f1
Environment:
Windows and Mac
Stack Trace:
SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment