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[iOS] Slowdown due to precision change for shadowmap uvs
There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates. T... Read more
[VR] Changing VRSettings.renderViewportScale can cause single frame judd...
Steps to reproduce:1. Download and open attached project "RenderViewportScaleBug.zip"2. Make sure VR mode is on3. Play scene "scene"... Read more
[IL2CPP] Build fails if a managed .dll is named differently than the ass...
Steps to reproduce:1) Open the attached project.2) Build for iOS or Android with IL2cpp as the scripting backend. The build fails; a... Read more
"Multiplayer not Configured" and "409"-error after renaming project in D...
Reproduces on both Staging and Production How we can reproduce it using the example you attached- please see attached video (Error_4... Read more
[Linux] Standalone icon displayed as white square in launch bar
Overridden standalone icons work properly on Windows and Mac OS, but on Linux the icon for the game displayed on the Launcher (and a... Read more
[SinglePassStereo] TargetEye + deferred rendering causes right eye disto...
[SinglePassStereo] TargetEye + deferred rendering causes right eye distortion 2. How we can reproduce it using the example you attac... Read more
Animators are still working beyond the screen while Culling Mode is set ...
How to reproduce: 1. Open the attached project "Case 816950" and a "Test" scene in it.2. Play the scene and open Stats window.3. Ena... Read more
[BlendTree] Compute positions doesn't work for some generic animations
How to reproduce:1. Open the attached project2. Open New Animator Controller (under assets) in Animator window3. Click on Blend Tree... Read more
[Android] Instant crash on app launch with Tango SDK
Steps to reproduce: 1) Download attached project 'testing_5_4_b18.zip' and open in Unity.2) Build and launch project on a device.3) ... Read more
Vector3.RotateTowards doesn't work as expected once 90 degree angle is r...
Steps to reproduce: 1. Open attached project2. Open "test" scene3. Press play4. Hold space("Cube" is rotating around towards the red... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened