Search Issue Tracker
Fixed in 2018.3.X
Won't Fix in 2017.1.X, 2017.2.X, 2017.4.X, 2018.1.X
Votes
0
Found in
2017.1.3p3
Issue ID
1038179
Regression
Yes
Image components not displaying sprite data when instantiated from a prefab and trigger a SpriteAtlas request
Reproduction steps:
1. Open the attached project "sprite-atlas-load-sprite-failure.zip";
2. Open the scene1.unity;
3. Enter a play mode;
4. Press "Load Image" button;
5. Observe three images in the Game View.
Expected results: all three images will look the same.
Actual results: Only one on the right looks like expected.
Reproduced on. 2017.1.3p3, 2017.1.4f1, 2017.2.3f1, 2017.3.2f1, 2018.1.1f1, 2018.1.1f1, 2018.2.0b5, 2018.3.0a1.
Not reproduced: 2017.1.3p2 or lower.
Reproduces on both OSX and on the iOS build.
Note: If pressing "Load Image" button again after the first time, second time sprites are loaded correctly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment