Search Issue Tracker
Fixed in 2018.3.X
Won't Fix in 2017.1.X, 2017.2.X, 2017.4.X, 2018.1.X
Votes
0
Found in
2017.1.3p3
Issue ID
1038179
Regression
Yes
Image components not displaying sprite data when instantiated from a prefab and trigger a SpriteAtlas request
Reproduction steps:
1. Open the attached project "sprite-atlas-load-sprite-failure.zip";
2. Open the scene1.unity;
3. Enter a play mode;
4. Press "Load Image" button;
5. Observe three images in the Game View.
Expected results: all three images will look the same.
Actual results: Only one on the right looks like expected.
Reproduced on. 2017.1.3p3, 2017.1.4f1, 2017.2.3f1, 2017.3.2f1, 2018.1.1f1, 2018.1.1f1, 2018.2.0b5, 2018.3.0a1.
Not reproduced: 2017.1.3p2 or lower.
Reproduces on both OSX and on the iOS build.
Note: If pressing "Load Image" button again after the first time, second time sprites are loaded correctly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
Add comment