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Text becomes blurry when there is even number of blend tree motions
How to reproduce:1. Open the attached project2. Open Controller in Animator window3. Double click on blend tree state4. Notice that ... Read more
[Networking] Stripping Level causes ArgumentNullException (for Parameter...
Reproduction steps:|1) Open user's attached project2) Make sure that Stripping Level (Player Settings) is enabled (which one doesn't... Read more
[HLAPI] SyncList can be used without inheriting NetworkBehavior but then...
Steps to reproduce:1. Open attached project2. play scene "Main"3. Start host4. click the "Initialize list" button Actual: "SyncList ... Read more
[Android] Image distortions after Unity splash screen
Steps to reproduce: 1) Download attached project 'Noise.zip' and open in Unity.2) Go to file >> Build Settings and switch plat... Read more
[HLAPI] No error is printed when spawning objects that were not added to...
Steps to reproduce:1. open attached project2. play scene 'main'3. Host server4. Press 'Space' Actual: Cube gets Spawned but it is no... Read more
[HLAPI][NetworkTransform] setting rotationSyncCompression is not synced...
Steps to reproduce:1. open attached "UNET.zip" project2. build and run3. play two instances (can be editor)4. host and connect Actua... Read more
[5.4][GPUProfiler] Most draw call entries do not have names/objects asso...
Since 5.4, most draw calls in GPU profiler aren't associated with the objects. So the detail profiler view just shows "N/A" for the ... Read more
[AW] Remove properties breaks recorded scene value
Steps to reproduce: 1. Create new project and add cube with rotation (0, 0, 330)2. Open animation window, create animation, move to ... Read more
[UNET] playerControllerId values gets overridden for Host
Steps to reproduce:1. Open attached "UNET.zip"2. run two instances of the project3. one as Host other as Client4. Press BackQuote bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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