Search Issue Tracker

Won't Fix

Votes

1

Found in

2017.1.3p3

Issue ID

1027605

Regression

No

Player crashes after calling a P/Invoke function in x64 builds

Windows

-

How to reproduce:
1. Open user attached project
2. Set Architecture to x86_64
2. Build and run Standalone
3. Observe the crash

Reproduced with: 5.6.5p3, 2017.1.3p3, 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1

Notes:
- x86 build works fine
- not reproducible when Scripting Runtime Version = .NET 4.6
- reproduced on Standalone & WebGL builds

Why won't fix: the crash was caused by incorrect P/Invoke function signature inside the project.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.