Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f1
Issue ID
1028364
Regression
No
[PLM] UX issues with baking terrain on Auto Mode
When editing level geometry, be it via Terrian sculpting or ProBuilder, having Progressive Lighmapper on Autogenerate by default yields a really bad user experience because of bad perfoemance and the annoying blue texture that appears all the time.
While I understand that Progressive Lightmapper is actually a great feature, I don’t think that having it on by default, from the very start of the project is something an advanced Unity user would do, and I’m even more concerned that a new user won’t understand what it is, what is happening and will just flag this behaviour as a bug!
Some other solution is needed for the default 3D template settings.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Resolution Note:
Auto is not on by default anymore. So most users will not be affected by this.