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[PLM] UX issues with baking terrain on Auto Mode

Progressive Lightmapper


When editing level geometry, be it via Terrian sculpting or ProBuilder, having Progressive Lighmapper on Autogenerate by default yields a really bad user experience because of bad perfoemance and the annoying blue texture that appears all the time.
While I understand that Progressive Lightmapper is actually a great feature, I don’t think that having it on by default, from the very start of the project is something an advanced Unity user would do, and I’m even more concerned that a new user won’t understand what it is, what is happening and will just flag this behaviour as a bug!
Some other solution is needed for the default 3D template settings.

  1. Resolution Note:

    Auto is not on by default anymore. So most users will not be affected by this.

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