Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1018746
Regression
No
[iOS] 'Prepare IOS For Recording' forwards background sound through the phone speaker when 'Mute Other Audio Sources' is toggled
Reproduction steps:
1. Create a new project.
2. Go to Build Settings and switch platform to iOS.
3. Go to Player Settings and toggle on:
- 'Prepare IOS For Recording'
- 'Mute Other Audio Sources'
4. Build and run on an iOS device.
5. Minimize the Unity application.
6. Play some music (tested with 'Music > Radio' application).
7. Maximize the Unity application.
Actual behavior:
- You can still hear the music through the weaker phone speaker.
Expected behavior:
- Silence.
Reproduced with:
iPhone 6S+ iOS 10.3.2, iPhone X iOS 11.2
2017.1.3p3, 2017.2.2p3, 2017.4.1f1, 2018.1.0f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Navigating Prefab Components in Overrides window shows rendering artifacts in the Editor
- Prefab Overrides window cuts-off Component labels across multiple Components
- Opening Memory Settings documentation from Project Settings window opens missing page
- Animated GameObjects ignore Shader keywords when running on VisionOS Player with Polyspatial
- Quickly clicking "Open query in Search Window" in the Hierarchy twice opens the two Search tabs at the same time
Resolution Note (2019.3.X):
Low priority bug report and no resources to fix it at the moment.