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32-bit editor crashes while importing asset packages
Reproduction steps:1- Open 32-bit editor.2- Increase memory usage of editor near to 2 GB. (You can open many scenes additive to achi... Read more
JobTempAlloc error appears in Standalone Build output log if trees are i...
Reproduction Steps:1. Import attached project.2. Open Test scene.3. Build and Run.4. In Standalone Build Data files, open output.log... Read more
Rigidbody with two child Box Colliders calls "OnCollision" enter and exi...
Moving Game object with Rigidbody, which has two child objects with Box Colliders, into another static Box Collider, enter and exit ... Read more
[macOS] Application.persistentDataPath returns Library/Caches instead of...
When cache folder is available, Application.persistentDataPath incorrectly returns its location instead of Library/ApplicationSuppor... Read more
[WebGL] Webcam control is not released by browser until all tabs using i...
To reproduce:1) Open attached project and scene2) Build and run for WebGL3) Play and stop Webcam on Browser A4) Keep tab on5) Open B... Read more
[Android] Keyboard is not capitalized when using Input Field with Conten...
To reproduce: 1.Download and open "repro898205.7z" project.2.Build and run project on a device.3.Tap on the input field and notice t... Read more
AssetDatabase.CopyAsset produces corrupt meta file
Steps to reproduce:1. Open attached project2. Click on the added menu button Project/Copy broken file3. Observe the Unable to parse ... Read more
Light bleeds through occluder edges when Final Gather is enabled
When Final Gather is enabled, occluders are not taken into account during the baking process, To reproduce:1) Open attached project ... Read more
Vulkan loader is installed but not drivers are installed and Vulkan is u...
To reproduce: 1. Create new project2. In Player Settings, set Graphics API to OpenGLCore3. Build standalone project4. Run project5. ... Read more
EditorApplication.playmodeStateChanged is called when scrolling through ...
1. Open the Scene scene and run it.2. Open the Profiler Window, enable it and Pause the game. Notice that console has a log of playm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size