Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f3
Issue ID
898261
Regression
No
Rigidbody with two child Box Colliders calls "OnCollision" enter and exit continuously when entered another Box Collider
Moving Game object with Rigidbody, which has two child objects with Box Colliders, into another static Box Collider, enter and exit collisions are called continuously, even though the Rigidbody game object does not move.
To reproduce:
1.Open users attached project
2.Open "test.unity" scene
3.Enter play mode
4.Observe in console debug log is firing enter and exit collisions at the same time
Expected result: only one exit and enter collisions are detected
Actual result: enter and exit collisions are being detected continuously
Reproduced on: 5.4.3f1 5.5.2p2 5.6.0f3 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
Add comment