Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
5.6.0f3
Issue ID
898200
Regression
Yes
Light bleeds through occluder edges when Final Gather is enabled
When Final Gather is enabled, occluders are not taken into account during the baking process,
To reproduce:
1) Open attached project and scene
2) Auto-bake should be selected - wait till it will bake
Expected: No light seeps into the edges
Actual: Light bleeds through edges, resulting in small
Reproduced in 5.6.0b3, 5.6.0b5, 5.6.0f3, 2017.1.0b1
Not reproduced in 5.6.0b2, 5.6.0b1, 5.5.3p1
Notes:
- Issue occurs when Final Gather is enabled
- Images attached below show the problem
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
- Graphics.DrawProceduralIndirect and Graphics.DrawProceduralNow silently dropped on DX12
Add comment