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Fixed in Unity 2017.1

Votes

0

Found in

5.6.0f3

Issue ID

898200

Regression

Yes

Light bleeds through occluder edges when Final Gather is enabled

Global Illumination

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 2No workaround

When Final Gather is enabled, occluders are not taken into account during the baking process,

To reproduce:
1) Open attached project and scene
2) Auto-bake should be selected - wait till it will bake

Expected: No light seeps into the edges
Actual: Light bleeds through edges, resulting in small

Reproduced in 5.6.0b3, 5.6.0b5, 5.6.0f3, 2017.1.0b1
Not reproduced in 5.6.0b2, 5.6.0b1, 5.5.3p1

Notes:
- Issue occurs when Final Gather is enabled
- Images attached below show the problem

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