Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
898172
Regression
No
EditorApplication.playmodeStateChanged is called when scrolling through the Profiler Window
1. Open the Scene scene and run it.
2. Open the Profiler Window, enable it and Pause the game. Notice that console has a log of playmodeStateChanged event firing.
3. Now scroll through frames in the Profiler Window. Notice how console is spammed with the same messages from the playmodeStateChanged handler in Script.cs.
This behavior doesn't let the user to differentiate between real "pause" event and fake ones making editor scripting harder.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment