Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
898210
Regression
No
[WebGL] Webcam control is not released by browser until all tabs using it are closed
To reproduce:
1) Open attached project and scene
2) Build and run for WebGL
3) Play and stop Webcam on Browser A
4) Keep tab on
5) Open Browser B (no repro if keeping in the same browser and just getting new tab)
6) Try playing - browser asks camera rights, but doesn't use them
Note: If the Browser A tab is closed, don't even need to restart Browser B tab's app to gain Webcam's control, clicking Stop and Start is enough to make it work
Tested with Firefox and Chrome (both as browsers A and B)
Reproduced in 5.4.0f3, 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment