Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 2017.1.X
Votes
1
Found in
5.6.0f3
Issue ID
898184
Regression
Yes
Vulkan loader is installed but not drivers are installed and Vulkan is used as the default API
To reproduce:
1. Create new project
2. In Player Settings, set Graphics API to OpenGLCore
3. Build standalone project
4. Run project
5. In Launcher, set resolution to different than the monitors' resolution
6. Set windowed to false
7. Close the game with ALT + F4
Expected: playing the game, which was built with Graphics API set to OpenGLCore should not crash the game, if it has been set to fullscreen with some other resolution than the native resolution of the monitor and you quit from the game using ALT + F4
Actual: playing the game, which was built with Graphics API set to OpenGLCore crashes the game, if it has been set to fullscreen with some other resolution than the native resolution of the monitor and you quit from the game using ALT + F4
Reproduced in 5.5.2p4, 5.5.3f1, 5.6.0f3, 5.6.0p1, 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
Add comment