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Votes

34

Found in

5.6.0f3

Issue ID

898262

Regression

No

JobTempAlloc error appears in Standalone Build output log if trees are in the Scene

Terrain

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 3Workaround is possible

Reproduction Steps:
1. Import attached project.
2. Open Test scene.
3. Build and Run.
4. In Standalone Build Data files, open output.log.

Expected result: Allocator errors should not be shown.
Actual result: The following error appears:
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"

Note #1: If trees are removed from terrain, the error no longer appears.
Note #2: No obvious memory leak is detected.

Reproducible with: 5.5.3f1, 5.6.0f3, 2017.1.0a6

Comments (5)

  1. 5576e30eb3b352b80cf4d1628ff2a286?d=mm

    kalineh

    May 24, 2017 01:27

    We have this bug in 5.6.1p1 with no trees in our scene.

  2. 2a2e240c722f11a980d9ab4b31f8bb31?d=mm

    frankadimcosta

    May 23, 2017 13:51

    Unity 5.6.1p1 has this bug.

  3. C6e450a3b8c08aa027fb7509ee4827da?d=mm

    Lymdun

    May 20, 2017 17:44

    Have the same problem.

  4. Ba1fb4d7a2ec50878bb72b06244bc8e1?d=mm

    alan-lawrance

    May 19, 2017 22:54

    This is making debug logs very hard to read.

  5. 7b05da8ca0232baf66a4a30dc0dd14b3?d=mm

    MikeHergaarden

    May 09, 2017 15:43

    Does seem to hit GPU performance

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