Search Issue Tracker
When animation stops playing position and rotation get big errors if Roo...
How to reproduce: 1. Open the attached project 800119Cube.zip" 2. Open TestScnene scene 3. Open Animation and Animator windows 4. Se... Read more
[WSA] DLLs with XAML resources fail to load those resources when plugin ...
Issues handling native plugins with resources. After successful build and launch any call of referenced plugin cause XamlParseExcept... Read more
[AsyaSmirnova] Test BugReporter bug from only Editor
Test instance of bug. Read more
[NetworkAnimator]Network Animator component does not contain properties ...
Steps to reproduce: 1. Crete a new project or open any existing one. 2. Create a new game object or select any existing one. 3. Add ... Read more
[GLCore][GLLegacy] Multi-display with two monitors and fullscreen result...
Info: Going to need two monitors (including mac) for case. Just by activating second monitor and running player in fullscreen, its s... Read more
[LOD] LODGroup levels shows different values between Inspector and Scene
Steps to reproduce: 1) Download and open attached project "LODtest" in Unity. 2) In hierarchy, click on "American_Elm_Desktop" or "... Read more
Transform state different from "run in editor" to state loadscene
1) Open scene (there is only on scipt CheckState) 2) Select one of the GameObjects 3) Duplicate 4) Move it a bit in the scen... Read more
[Rect Transform]Editor starts hanging/crashes when setting "Rect Transfo...
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. In the "Hierarchy" window select UI object named "Butto... Read more
[Windows][GlCore] GlCore on windows textures are trashed
Steps: 1. Open editor with glcore. 2. You should see artifacts. Read more
[ReflectionProbes] Moving probe origin moves the GO transform too
To reproduce: 1. Create a plane 2. Attach reflection probe to it 3. Select probe origin mode in reflection probe component 4. Move i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.current returns null when Camera.targetTexture is set to null in OnPostRender
- Crash on BaseHierarchyProperty::Next when opening a specific project
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range