Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.5.X, 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.5.2p4
Issue ID
931791
Regression
No
Shader in Asset Bundle has different fogMode, gpuProgramID, m_LOD between two builds when Library folder is deleted
3 lines are different between two Asset Bundle builds when Library folder is deleted between builds.
Steps to reproduce:
1. Open User's attached project (AssetBundleRebuildTestV12.zip)
2. Menu bar > Assets > Asset bundles > Build My asset bundles
3. Close Unity
4. Inspect “art_static_shader_water” under AssetBundles/AssetBundles. Use WebExtract tool (Unity > Contents > Tools) and then binary2text to generate readable file
5. Save generated .txt file
6. Delete Library folder that is inside Project folder
7. Repeat steps 1-5.
8. Compare 2 different .txt files
Result: two .txt files are different in 3 places only: values of fogMode, gpuProgramID, m_LOD are different.
Reproduced with: 2017.2.0b2, 5.5.4p2.
Note: in this case, it seems like only “art_static_shader_water” was affected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment