Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.1.0f3
Issue ID
931829
Regression
Yes
ProcessMouseInWindow causes CPU spikes up to 4ms on Standalone builds
Steps to reproduce:
1. Download and open the attached project
2. Open the profiler
3. Build for Standalone
4. Launch the build in windowed mode with 768p resolution or higher.
5. Move mouse in and out of window constantly
6. Obseve profiler for EarlyUpdate.ProcessMouseInWindow
Expected result: should not take almost any time to check whether mouse is in window
Actual result: process sometimes spikes up to 3-4 ms
Reproduced on 5.6.2p4*, 2017.1.0f3, 2017.2.0b3
Not reproduced on 5.5.4f1
Regression introduced in 5.6
*5.6 mentions the time as Unallocated time spent, but most likely the same cause.
Verified FIXED 2017.3.0b3, 2018.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment