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0
votes
Not Reproducible

Baked lighting from emissive surfaces is washed out in Unity 5.x

Progressive Lightmapper

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Oct 05, 2015

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Version/s: 5.3.0b1

Repro steps:1) Open the project EmmisionUnity4 in Unity 4.6.x2) Open the project EmmisionUnity5 in Unity 5.3.x3) Notice the differen... Read more

0
votes
Not Reproducible

[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash

Graphics - General

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Oct 05, 2015

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Version/s: 5.2.1p2

To Reproduce:1. Open the attached project in the Editor and "CrashTestScene" scene.2. Press play.2. (Alternative) Clicking on the Ub... Read more

0
votes
Fixed

Scene slots in NetworkManager and NetworkLobbyManager dont mark scene di...

Networking

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Oct 05, 2015

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Version/s:

When the scene slots on the NetworkManager ("online scene" and "offline scene") and NetworkLobbyManager ("lobby scene" and "play sce... Read more

0
votes
Fixed

[GLCORE][OSX] Creating script's component throws a series of errors OPEN...

Graphics - General

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Oct 05, 2015

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Version/s: 5.3.0b1

How to reproduce:1. Create a new project2. Create new empty game object3. Add Component in inspector4. Type a name (for instance tes... Read more

0
votes
Fixed

[MixedMode] Static object has dynamic and baked shadows at the same time

Global Illumination

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Oct 05, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Select "Cube" in hierarchy and move it4. Notice that it cast... Read more

0
votes
Fixed

[SpritePacker] Crash after packing multiple high res sprites

2D

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Oct 05, 2015

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Version/s: 5.2.1p2

Steps to reproduce: 1. Open attached project2. Go to "Assets/Sprites/Backgrounds/FireArena"3. Notice that there are multiple high re... Read more

0
votes
By Design

ISerializationCallbackReceiver.OnBeforeSerialize is called every OnInspe...

Serialization

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Oct 05, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open attached project2. Create any game object3. Attach 'TestCode.cs' script to it4. Select the game object i... Read more

2
votes
Fixed

NetworkDiscovery object doesnt stop broadcast when destroyed.

Networking

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Oct 05, 2015

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Version/s:

The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene cha... Read more

0
votes
Fixed

[VSTU] Openning shader as first file in the project fails to open it in ...

CodeEditors

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Oct 05, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Create new Unity project2. Create a new shader file3. Make sure default text editor is set to Visual Studio4.... Read more

2
votes
Fixed

[MeshFilter] Static mesh offset and scaled when accessing '.mesh'

AI Navigation

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Oct 05, 2015

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Version/s: 5.2.0p1

When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more

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