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Fixed
Votes
2
Found in
Issue ID
733715
Regression
No
NetworkDiscovery object doesnt stop broadcast when destroyed.
The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene change while it is broadcasting, the transport layer is stuck in broadcast mode.
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_Adriaan
Oct 07, 2015 09:40
I think the problem here is that if the object is destroyed right after StopBroadcast is called, the NetwordDiscovery.Update() is still in a while loop while it's variables are de-initialised. So... the problem here is that that while loop needs a check for that.