Search Issue Tracker
Fixed
Fixed in 5.6.X, 2017.1.X
Votes
2
Found in
5.2.0p1
Issue ID
733687
Regression
Yes
[MeshFilter] Static mesh offset and scaled when accessing '.mesh'
When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes offset and scaled incorrectly. It only happens when at least one other static mesh is present in the scene and doesn't happen when accessing '.sharedMesh'.
To reproduce:
1. Open attached project(ReportBugs.zip)
1. Open the scene "CheckSizeBug", play it
What happens:
The mesh of the blue cube moves to the side and is almost not visible by the camera anymore (see "bug.bmp" and "bug2.bmp").
What should happen:
Mesh shouldn't change position or scale.
Notice that it doesn't happen if you comment out the only line in the Start() function in the script.
If it is changed to print cube.GetComponent<MeshFilter>().mesh or cube.GetComponent<MeshFilter>().mesh.[something], it still happens.
Reproduced on: 5.2.0f3, 5.2.5f1, 5.4.0f3, 5.5.4p1, 5.6.1p4, 2017.1.0b10, 2017.2.0a4.
Works fine on: 5.3.0f4, 5.3.7p3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Back Triple Camera is not focusing manually and automatically
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
Add comment