Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.0b1
Issue ID
733739
Regression
Yes
Baked lighting from emissive surfaces is washed out in Unity 5.x
Repro steps:
1) Open the project EmmisionUnity4 in Unity 4.6.x
2) Open the project EmmisionUnity5 in Unity 5.3.x
3) Notice the difference between them (see pictures for more differences, this case picture no. 1)
4) Increase Indirect Lightning in the Unity 5.3 to 1 from 0.5 and build lighting(pic 2)
5) Select any mesh, that has home-house_g material and change it's shader to KickBack->ColorOnly(pow 2.2) DO NOT BUILD LIGHTING (note it looks quite similar in pic 3)
6) In Scene view look at the bedroom (pic 4) - not all the lighting is consistent
Reproduced in: 5.4.0b1; 5.3.1p1; 5.2.3p3; 5.1.4f1
Regression from 4.x
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment