Search Issue Tracker

Not Reproducible

Votes

0

Found in

5.3.0b1

Issue ID

733739

Regression

Yes

Baked lighting from emissive surfaces is washed out in Unity 5.x

Progressive Lightmapper

-

Repro steps:
1) Open the project EmmisionUnity4 in Unity 4.6.x
2) Open the project EmmisionUnity5 in Unity 5.3.x
3) Notice the difference between them (see pictures for more differences, this case picture no. 1)
4) Increase Indirect Lightning in the Unity 5.3 to 1 from 0.5 and build lighting(pic 2)
5) Select any mesh, that has home-house_g material and change it's shader to KickBack->ColorOnly(pow 2.2) DO NOT BUILD LIGHTING (note it looks quite similar in pic 3)
6) In Scene view look at the bedroom (pic 4) - not all the lighting is consistent

Reproduced in: 5.4.0b1; 5.3.1p1; 5.2.3p3; 5.1.4f1
Regression from 4.x

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.