Search Issue Tracker
Fixed
Votes
0
Found in
5.2.0f3
Issue ID
733726
Regression
No
[MixedMode] Static object has dynamic and baked shadows at the same time
Steps to reproduce:
1. Open attached project
2. Open scene "TestScene"
3. Select "Cube" in hierarchy and move it
4. Notice that it casts dynamic and baked shadows as if it was static and non-static at the same time
This state of the cube can be reached by:
1. Delete all the cubes in the scene
2. Create new cube
3. Duplicate cube and move it so that cubes wouldn't intersect
4. Select new cube and make it static
5. Bake shadows
6. Reopen scene, when asked to save changes - save
7. When scene is loaded, move duplicated cube and notice that it has dynamic shadows although it is marked as static
Note: if we mark original cube as static after duplicating it, then duplicate won't have dynamic shadows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment