Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.1f1
Issue ID
733702
Regression
Yes
[VSTU] Openning shader as first file in the project fails to open it in Visual Studio, opens MonoDevelop instead
Steps to reproduce:
1. Create new Unity project
2. Create a new shader file
3. Make sure default text editor is set to Visual Studio
4. Double-click the shader file to open it
5. Notice it starts opening Visual Studio, then throws "DirectoryNotFoundException" and opens MonoDevelop instead
Workaround: Add a C# script file to the project, double-click the shader file, it will open in Visual Studio then.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking
- UI Mask Component does not apply correctly when Canvas Render Mode is set to Screen Space - Camera
- UI Toolkit Dropdown list elements use default color instead of USS color override when hovering mouse over them
Add comment