Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.1f1
Issue ID
733702
Regression
Yes
[VSTU] Openning shader as first file in the project fails to open it in Visual Studio, opens MonoDevelop instead
Steps to reproduce:
1. Create new Unity project
2. Create a new shader file
3. Make sure default text editor is set to Visual Studio
4. Double-click the shader file to open it
5. Notice it starts opening Visual Studio, then throws "DirectoryNotFoundException" and opens MonoDevelop instead
Workaround: Add a C# script file to the project, double-click the shader file, it will open in Visual Studio then.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment