Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.1f1
Issue ID
733702
Regression
Yes
[VSTU] Openning shader as first file in the project fails to open it in Visual Studio, opens MonoDevelop instead
Steps to reproduce:
1. Create new Unity project
2. Create a new shader file
3. Make sure default text editor is set to Visual Studio
4. Double-click the shader file to open it
5. Notice it starts opening Visual Studio, then throws "DirectoryNotFoundException" and opens MonoDevelop instead
Workaround: Add a C# script file to the project, double-click the shader file, it will open in Visual Studio then.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment