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Fixed in 5.4.0

Votes

0

Found in

5.2.1f1

Issue ID

733702

Regression

Yes

[VSTU] Openning shader as first file in the project fails to open it in Visual Studio, opens MonoDevelop instead

CodeEditors

-

Steps to reproduce:

1. Create new Unity project
2. Create a new shader file
3. Make sure default text editor is set to Visual Studio
4. Double-click the shader file to open it
5. Notice it starts opening Visual Studio, then throws "DirectoryNotFoundException" and opens MonoDevelop instead

Workaround: Add a C# script file to the project, double-click the shader file, it will open in Visual Studio then.

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