Search Issue Tracker
Fixed
Votes
0
Found in
5.2.1p2
Issue ID
733725
Regression
No
[SpritePacker] Crash after packing multiple high res sprites
Steps to reproduce:
1. Open attached project
2. Go to "Assets/Sprites/Backgrounds/FireArena"
3. Notice that there are multiple high res sprites. Some of them have Sprite Mode set to "Multiple"
4. Open Sprite packer
5. Pack sprites
6. Unity will be unresponsive for around 5 minutes and then will Crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'
Add comment