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[AW] Key jumps between two values when scaling multiple keys
Steps to reproduce 1. Open attached project2. Open scene "test"3. Select "Particle System"4. Open animation window5. Open Curves tab... Read more
Crash occurs when importing .dae file
Reproduction steps:1. Open Unity and create a new project2. In the menu bar select Assets -> Import New Asset and select the prov... Read more
[VK] Fullscreen on 1070? cards causes black screen flickering
Drivers are up-to-date.Doesn't reproduce on AMD or GTX 980m - Not sure what to make of itDoesn't reproduce on DX11 1. Open attached ... Read more
[VR][iOS] Screen is shaking for few seconds when enabling VR mode
How to reproduce:1. Open the attached project2. Make sure that Cardboard SDK is added3. Build and run _SCENE on iOS device4. This pr... Read more
[iOS][A11] Screen.dpi() method return incorrect number of DPI on iPhone ...
To reproduce:1. Open attached project2. Open build settings, select iOS platform and add "main" scene3. Build and run project on a d... Read more
Console prints out multiple 'graphic rebuild while we are already inside...
To reproduce:1. Open attached Unity project "Source.zip"2. Open "World" scene3. Go into Play Mode4. Click Server & Play5. Create... Read more
[Vulkan] Crash on UnityMain when launching Standalone Player that uses V...
How to reproduce:1. Open any project2. Set Graphics API to Vulkan3. Build and Run Standalone4. Launch Player Stack trace from output... Read more
Adding 'Packaging Tag' to sprite increases its size >=750KB
To reproduce:1. Open repro project2. Select 'etc1_alpha' sprite3. Add 'Packing Tag'4. Apply changes Expected: sprite size will incre... Read more
[iOS] iPad Pro10.5 2017 hangs when app is started with an URL
On iPad Pro 10.5'' (iOS 10.3.2), when the game launched via a URL rendering stops on the first frame. The game keeps running on the ... Read more
[Android] [Vuforia] Camera in the background is laggy after using input ...
Steps to reproduce: 1) Download attached project 'Vuforia.zip' and open in Unity2) Build and Run project on a device3) Click on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS