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Under Consideration for 2021.3.X, 2022.3.X



Found in




Issue ID




Editor crashes on physx::shdfnd::internal::HashBase or freezes when instantiating a lot of GameObjects



Reproduction steps:
1. Open the “user’s attached project”
2. Open the “MIRROR” scene
3. Enter Play Mode
4. Observe the Editor crash or freeze

Reproducible with versions: 2021.3.38f1, 2022.3.30f1, 6000.0.4f1

Reproducible on: macOS Sonoma 14.4.1 (Intel), Windows 11 (By the reporter)
Not reproducible on: no other environment tested

- The issue is caused by the MazeAttempt.cs script that Instantiates a lot of GameObject. The crash or freeze does not occur after disabling it.
- Also reproducible in Player

First few lines of StackTrace:

{noformat}#0 0x0000010b7cb3cf in physx::shdfnd::internal::HashBase<physx::Bp::Pair, physx::Bp::Pair, physx::shdfnd::Hash<physx::Bp::Pair>, physx::shdfnd::internal::HashSetBase<physx::Bp::Pair, physx::shdfnd::Hash<physx::Bp::Pair>, physx::shdfnd::NonTrackingAllocator, false>::GetKey, physx::shdfnd::NonTrackingAllocator, false>::reserveInternal(unsigned int)
#1 0x0000010b7c271d in physx::Bp::AABBManager::postBpStage3(physx::PxBaseTask*)
#2 0x0000010b7263d1 in physx::Cm::Task::run()
#3 0x0000010929bcc9 in PhysicsCommands::Physx::Simulate(void*, PhysicsCommands::Command&)
#4 0x0000010929fc6a in PhysicsScene::Simulate(float){noformat}

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