Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.4.0f3
Issue ID
818573
Regression
No
OnSceneLoaded always called with Scene.isLoaded == false
1. Open user attached project
2. Play scene, pay attention to console output.
Notice that when OnSceneLoaded() is called value of scene.isLoaded = false;
Reproduced with 5.4.0f3, 5.4.0b8
Note: This applies to both SceneManager.LoadScene as well as SceneManager.LoadSceneAsync.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
laurentlavigne
Apr 13, 2021 22:10
and isLoaded sometimes is false when the scene is loaded additively
this happens in 2020.1.17
moose0847
Feb 07, 2021 18:18
This issue seems to be present again in 2020.2.3 (possibly earlier). Additionally, scene.isloaded is still true in SceneManager.onSceneUnloaded event.