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Fixed in Unity 5.6.0

Votes

1

Found in

5.4.0f3

Issue ID

818573

Regression

No

OnSceneLoaded always called with Scene.isLoaded == false

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Priority: 2Necessary for shipping a final release

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Severity: 3Workaround is possible

1. Open user attached project
2. Play scene, pay attention to console output.
Notice that when OnSceneLoaded() is called value of scene.isLoaded = false;

Reproduced with 5.4.0f3, 5.4.0b8

Note: This applies to both SceneManager.LoadScene as well as SceneManager.LoadSceneAsync.

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