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Fixed in 5.6.0



Found in


Issue ID




OnSceneLoaded always called with Scene.isLoaded == false



1. Open user attached project
2. Play scene, pay attention to console output.
Notice that when OnSceneLoaded() is called value of scene.isLoaded = false;

Reproduced with 5.4.0f3, 5.4.0b8

Note: This applies to both SceneManager.LoadScene as well as SceneManager.LoadSceneAsync.

Comments (2)

  1. laurentlavigne

    Apr 13, 2021 22:10

    and isLoaded sometimes is false when the scene is loaded additively
    this happens in 2020.1.17

  2. moose0847

    Feb 07, 2021 18:18

    This issue seems to be present again in 2020.2.3 (possibly earlier). Additionally, scene.isloaded is still true in SceneManager.onSceneUnloaded event.

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