Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.4.0f3
Issue ID
818573
Regression
No
OnSceneLoaded always called with Scene.isLoaded == false
1. Open user attached project
2. Play scene, pay attention to console output.
Notice that when OnSceneLoaded() is called value of scene.isLoaded = false;
Reproduced with 5.4.0f3, 5.4.0b8
Note: This applies to both SceneManager.LoadScene as well as SceneManager.LoadSceneAsync.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
laurentlavigne
Apr 13, 2021 22:10
and isLoaded sometimes is false when the scene is loaded additively
this happens in 2020.1.17
moose0847
Feb 07, 2021 18:18
This issue seems to be present again in 2020.2.3 (possibly earlier). Additionally, scene.isloaded is still true in SceneManager.onSceneUnloaded event.