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Fixed in 2017.1.X

Votes

5

Found in

5.5.0a5

Issue ID

818645

Regression

Yes

[iPV6] Ping.isDone never returns true when pinging an iPv6 adress without access to an iPv6 network

Networking

-

To Reproduce :

1. Open the project from https://fogbugz.unity3d.com/default.asp?802395.
2. While on an iPv^ network (or without access to any network) click the 'ping ipv6 adress' in scene PingTest.
3. Observe that Ping.isDone is never true, and the Ping couroutne in PingTest.cs never finishes.

Reproduced on:

Version 5.5.0a5 (fd625b0c0421)
Tue, 26 Jul 2016 08:45:37 GMT
Branch: trunk

also reproducible on 5.4.

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