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Fixed in 2017.1.X
Votes
5
Found in
5.5.0a5
Issue ID
818645
Regression
Yes
[iPV6] Ping.isDone never returns true when pinging an iPv6 adress without access to an iPv6 network
To Reproduce :
1. Open the project from https://fogbugz.unity3d.com/default.asp?802395.
2. While on an iPv^ network (or without access to any network) click the 'ping ipv6 adress' in scene PingTest.
3. Observe that Ping.isDone is never true, and the Ping couroutne in PingTest.cs never finishes.
Reproduced on:
Version 5.5.0a5 (fd625b0c0421)
Tue, 26 Jul 2016 08:45:37 GMT
Branch: trunk
also reproducible on 5.4.
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