Search Issue Tracker
Fixed in 2017.1.X
Votes
5
Found in
5.5.0a5
Issue ID
818645
Regression
Yes
[iPV6] Ping.isDone never returns true when pinging an iPv6 adress without access to an iPv6 network
To Reproduce :
1. Open the project from https://fogbugz.unity3d.com/default.asp?802395.
2. While on an iPv^ network (or without access to any network) click the 'ping ipv6 adress' in scene PingTest.
3. Observe that Ping.isDone is never true, and the Ping couroutne in PingTest.cs never finishes.
Reproduced on:
Version 5.5.0a5 (fd625b0c0421)
Tue, 26 Jul 2016 08:45:37 GMT
Branch: trunk
also reproducible on 5.4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment