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Object with OnPointerClick script is ignored if parent is a button
Reproduction Steps: 1: Import attached project. 2. Open "test" scene. 3. Enter Play mode. 4. Click the white square. 5. Observe cons... Read more
Graphics.DrawMeshInstanced shadows are not rendered
To reproduce: 1. Open attached project. 2. Open "testgrass" scene and press Play. Expected result: Objects cast shadows. Actual res... Read more
Can't drag and drop a sprite from the Project Window to the Scene Window
drag and drop of a sprite in the scene window is not working... it won't create an animation clip either... Read more
OnTriggerEnter/Stay callbacks when no collision is happening
How to reproduce: 1. Open scene Scenes/Voodoo House Trigger.unity 2. Play the scene - Note that the console has log messages about... Read more
[iOS] UI elements not added when loading Scene from AssetBundles
[iOS] UI elements not added when loading scene from AssetBundles Steps to reproduce: 1. Open attached project 2. Open scene Main 3... Read more
Lights no longer have correct alpha values in custom shader
How to reproduce: 1. Open the attached project "878841ShaderCheck.zip" 2. Open lightAlphaShader scene Result: cube is plain grey No... Read more
Crash in ImageFilters::Blit() when using an error Shader
To reproduce: 1. Open attached project; 2. Open "TestScene"; 3. Choose "PlayerMap" in Hierarchy; 4. Press "Refresh" button in the I... Read more
When property.name == "m_ParsedForm" is not used in case SerializedPrope...
To reproduce: 1. Download attached project and open it; 2. Right click the asset called "RightClickMe" and select the context menu o... Read more
b2Body::SetActive crash caused by specific prefab which has been created...
Steps to reproduce: 1. Open attached project "prefabtest.zip" 2. Open scene SampleScene-Alien-Level1.1 4. Break prefab instance (Gam... Read more
Textures are generated after undoing the shader change
Steps to reproduce : - import the project attached - expand the substance in the Project Browser - select the material - change th... Read more
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