Search Issue Tracker
Fixed in 1.4.0
Votes
0
Found in [Package]
1.0.21 - 1.3.0
Issue ID
1078521
Regression
No
[TextMeshPro] SetText() call with int.MaxValue as one of its parameters gets cast to a float and then back to an int
Reproduction steps:
1. Open the attached project.
2. Play the "SampleScene"
Actual behavior:
- You will see "This following number is wrong -(".
- SetText() call with int.MaxValue as one of its parameters gets cast to a float and then back to an int, which results in a value larger than int.MaxValue being returned due to a floating point error, meaning the final casted int value becomes negative.
Expected behavior:
- Value of int.MaxValue.
Reproduced with:
- Package versions 1.0.21 - 1.3.0
- Editor version 2018.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment