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UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified ...
Reproduction steps:1. Extract the attached “IN-107076_TestFiles.zip“ archive2. Open it inside the terminal3. Locate and copy the pat... Read more
World-Space Sorting Layer has no effect
Steps to reproduce: Create a UI Toolkit world-space panel Modify the sorting layer in the panel settings Actual results: It remains ... Read more
[Mac] ProgressBar windows disappear when dragged to a different moniter
How to reproduce: 1. Make sure mac display settings have "Use separate spaces" enabled.2. Create and run a process that will show th... Read more
Multiple errors occur when setting the Render Object Event to AfterRende...
How to reproduce: 1. Extract and open the attached “IN-107103.zip“ project2. Open Assets → Scenes → SampleScene.unity3. Enter Play M... Read more
[Android] Crash on startup when Depth Stencil Format is set to S8_UINT
How to reproduce:1. Open the “BugReport.zip“ project2. Open the “BugRepro“ scene3. Build and Run for Android Expected result: No cra... Read more
Memory Profiler falsely sets a "Status" for referenced VisualElements as...
Steps to reproduce: Take a snapshot of the Editor Open the snapshot and navigate to the All Of Memory page Search for VisualElement ... Read more
Windows Editor Performance Timing Bar Time Labels overlap the Timing Pro...
Steps to reproduce: Create a Project on Windows with Developer/Internal Mode enabled Observe the Splash Screen Actual results: Timin... Read more
Incorrectly baking lighting when consecutively loading multiple scenes w...
Steps to reproduce:1. Open the “IN-107577” project2. Open the “OutdoorsScene” scene3. Select “BakeLights” from the “REPRO” menu item... Read more
Poor visibility of Save button in "Light" Editor theme
Steps to reproduce: Create a project (Universal 2D) Set Unity theme to "Light" Go to the "Project" window Click "Create" -> Shade... Read more
A TextMeshPro TextField is switched to an un-relevent font when adding a...
How to reproduce:1. Open the “6_0_Test.zip“ project2. Open the “SampleScene“3. Observe the Game view Expected result: Both TextField... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects