Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3.1f1
2021.1
2021.2
Issue ID
1325015
Regression
Yes
[General] OnTriggerEnter gets called a second time when colliding GameObject is parented to the trigger GameObject
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Console, inspect the log
Expected result: OnTriggerEnter gets called once
Actual result: OnTriggerEnter gets called twice
Reproducible with: 2020.3.1f1, 2020.3.3f1, 2021.1.2f1, 2021.2.0a12
Not reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.3.0f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
This is a duplicate of issue #1323883