Search Issue Tracker
Fix In Review for 2021.2.X
Votes
0
Found in
2021.1.0a1
2021.1.0f1
2021.2
Issue ID
1324841
Regression
Yes
Local setting for Tool Handle Rotation is not disabled when Scale Tool is selected
Reproduction steps:
1. Download and open the attached project "1324841.zip"
2. Open the Scene view (Window -> General -> Scene)
3. Select the Scale Tool in the top-left of the Editor
4. Inspect the Tool Handle Rotation setting
Expected result: Tool Handle Rotation setting is set to Global and disabled
Actual result: Tool Handle Rotation setting is set to Global and can be changed to Local
Reproducible with: 2021.1.0a1, 2021.1.2f1, 2021.2.0a12
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.2.0a21, 2020.3.3f1
Note:
Switching the rotation to Local has no effect on the Tool Handles.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment