Search Issue Tracker
Fix In Review for 2021.2.X
Votes
0
Found in
2021.1.0a1
2021.1.0f1
2021.2
Issue ID
1324841
Regression
Yes
Local setting for Tool Handle Rotation is not disabled when Scale Tool is selected
Reproduction steps:
1. Download and open the attached project "1324841.zip"
2. Open the Scene view (Window -> General -> Scene)
3. Select the Scale Tool in the top-left of the Editor
4. Inspect the Tool Handle Rotation setting
Expected result: Tool Handle Rotation setting is set to Global and disabled
Actual result: Tool Handle Rotation setting is set to Global and can be changed to Local
Reproducible with: 2021.1.0a1, 2021.1.2f1, 2021.2.0a12
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.2.0a21, 2020.3.3f1
Note:
Switching the rotation to Local has no effect on the Tool Handles.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
Add comment