Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
Issue ID
1327059
Regression
Yes
[Mali][Gamma][Post-processing] Bloom + DepthOfField causes cyan tint on scene
How to reproduce:
1. Open the attached project or download from https://github.com/ernestasKupciunas/Winter/tree/Winter_Demo
2. Make sure Color Space set to Gamma and Graphics API to Vulkan or GLES3
3. Make sure Bloom and Depth Of Field are enabled in Volume component ("PPtest" Game object in "Winter_Demo scene")
4. Build & Run "Winter Demo" scene on device
Expected result: No visual issues
Actual result: Cyan tint on scene
Reproducible: 2020.2.4f1(10.4.0 URP), 2020.3.3f1, 2021.2.0a12 (12.0.0 URP)
Not reproducible: 2019.4.24f1 (7.3.1 URP)
Reproducible on:
VLNQA00340, Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00269, Samsung Galaxy S10e (SM-G970F), Android 10, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Not reproducible:
Google Pixel 4, Android 10, CPU: Snapdragon 855 (SM8150), GPU: Adreno (TM) 640
VLNQA00280, Samsung Galaxy S10+ USA, CPU: Snapdragon 855 SM8150, GPU: Adreno 650, Android: 9
VLNQA00090, Samsung Galaxy S8 (SM-G950U), Android 7.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
VLNQA00336, Huawei Y6p, CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, Android: 10
Can't test because of Case 1327076
VLNQA00104, Lge Nexus 5 (Nexus 5), Android 6.0.1, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00111, Samsung Galaxy J5(2016) (SM-J510FN), Android 7.1.1, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 306
Notes:
- No issues with Linear color space
- Might be similar to https://fogbugz.unity3d.com/f/cases/1327069/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConvertBufferToEXRBuffer when Lighting Generation is cancelled
- [URP] TrailEffect in URP package samples does not draw Trail Effect
- "NullReferenceException" error is thrown when calling UIDocument.runtimePanel in OnEnable with ExecuteInEditMode
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu
This is a duplicate of issue #1327069