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Fixed in 2021.2.X

Fixed in 2020.3.X, 2021.1.X

Votes

1

Found in

2020.2.0a12

2020.2.0f1

2020.3

2021.1

2021.2

Issue ID

1326568

Regression

Yes

Mouse Input is not detected correctly when pressing in the Game view after pressing the mouse button in other Editor windows

Input

-

How to reproduce:
1. Open the "TestInput.zip" project
2. Open the "SampleScene" Scene
3. Make sure the Console window is visible
4. Enter Play Mode
5. Click anywhere in the Hierarchy window
6. Press and hold the left mouse button in the Game view
7. Observe the Console log

Expected result: "DOWN" is printed once and "HELD" is getting printed every frame
Actual result: "DOWN", "HELD" and "UP" is printed once (Input.GetMouseButtonUp(0) is fired even though the mouse button was not released and Input.GetMouseButton(0) is not being printed every frame)

Reproducible with: 2020.2.0a12, 2020.3.2f1, 2021.1.2f1, 2021.2.0a12
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.2.0a11

Note:
- The issue is not reproducible if the mouse button is not pressed in other Editor windows

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0a17

  2. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.9f1

  3. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.13f1

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